Random maps are not so well done in AOW:SM, but usable. Single Player maps have the advantage that they are quite different and there are a lot of them. The campaign of AOW:SM is very well done, and should be played at least once. (This was all cut from AOW3, since it is 'unbalanced' and 'allows exploits' in multiplayer mode.) As a fan of XL maps I also find the transport units (Zeppelin, etc.) really fine. There are a lot of units and special features. (AOW3 is more taxing for the PC, but also beautiful). So - AOW:SM still is a favorite game for me, and I find it simply beautiful even with its simple bitmap graphic. The action based alignment is also a major difference. This is not as I see Halflings!Īlso they 'balanced' AOW3, and the racial specialties (Titan, Dragons, and so on) are gone - only the class matters. This means, that even Halflings have 'Warlords' and 'Berserkers' (?). While all AOW games are Strategy games, I play them more as an ongoing RP game with a strategic background.įor this reason I am not completely happy with AOW3: They have 'optimized' the game for multiplayer games. I never played it as multiplayer - in part because my friends either do not play AOW games or have no time for it. I love the setting in AOW:SM, including the (from AOW3 boards) 'useless' wizard in his tower. I love to play AOW (3 and SM) as sort of a role playing game. They are that big, that I forget the details and so the map is after several months still interesting. I have several maps (extra large) which I play. AoW1 was fun so decided to finally get it. Ewmarch: When you sit down for a game of AoW Shadow Magic, how do you usually set your game up? Scenarios? Random Maps? Campaign even?Ĭurious because I just picked up Shadow Magic.
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